Wednesday, November 5, 2008

PARTICLES - Experimentation within Unreal Ed

Fire will be mainly used in our final environment. So, here is my first experimentation showing frame, smoke, and sparks effects in the chosen model. The small image shows the first attempt. However, the result was not quite impressive because the fire looks spongy. To solve this problem, I reduced the spawn rate and area of particles in the Cascade Editor. The fire now becomes more realistic.

I experimented with the movement of light and shadow affected from the fire. Matinee (movement) and Kismet (sequence) techniques were also used here.


The image above shows a simple spark effect. This effect involved a number of properties including as follows:
- Lifetime – how long sparks will leave.
- Initial size – The size of sparks – oval shape
- Acceleration (gravity) – In this experiment, sparks travel to the ground and up to the ceiling.
- Initial colour – Red & White
- Collision – hit floor and bounce.

No comments: