Wednesday, November 5, 2008

Final UT3 Environment

Published.zip
This Unreal Tournament 3 Environment was created by the ET3 team, Teresa Ng, Pui Pui Yeung, and I, Wirada Deerajviset. It is inspired by Snakes and Ladders game.

The Gameplay Demo File

DEMO_Inspiration.zip
This demo shows the distinctive and significant gameplay experience inspired by Snakes and Ladders game.

The Expertise in Action Demo File

DEMO_Particles_Matinee_Kit.zip
This demo presents the distinctive and significant aspects of Particle system, Matinee and Kismet sequences on player during gameplay.

Draft UT3 Environment

DM-BENV2423_Template.ut3
This is our draft UT3 environment showing the overall exterior and interior of the building. Slabs and pathways were created instead of actual ladders.

The Real Time Image Captures

KISMET
01 – Teleportation – Teleportation device is placed on the top of the building. The first player who wins the game will be teleported to the safety place.
02 – This image shows another view of lighting effect inside the building.
03 – Lighting with trigger – When player touches on the trigger located at the ground level of the building, the light will turn on every one second per each floor. This effect will help players to evacuate from the fired building.





MATINEE
04 – In stead of snakes or ladders, moving slabs are used in this environment. The slabs will be moving either up or down. Thus, the players have to make a decision and take luck in this game.
05 – This image shows the narrow pathways on each level. The slabs are located along the pathways. Players have to carefully jump to the slabs otherwise they will fall to the bottom and need to start the game again.
06 – After the game trailer, players will start on the ground level of the building. Players need to combat each others to be the first person who reaches the top.


PARTICLES
07 – The building is burning. The insecure environment was created in order to encourage players to evacuate from the building. Without this motivation, the players would be less active to the game.
08 - To enhance the game environment, the fire effect was created. Players are not only careful with the dangerous narrow pathways and moving slabs, but they also need to evade the fire.
09 – Smoke and sparks is also created in this environment. The overall building is covered by smoke. This makes even more difficult to players as they cannot clearly see the way out.

Snakes abd Ladders in UT3

Aim:
To create a game inspired by Snakes and Ladders game in UT3 environment. The game should involve activities and rules in which players have to make some decisions and take a risk in order to achieve a certain goal.

The distinctive elements between the original and our UT3 Snakes and Ladders game:
Multiplayer
Original Game - Snakes and Ladders can be played by a number of players, more than two on a playing board with numbered grid squares.
UT3 Game – Our game also provides for multiplayer. It is constructed in a 3 dimensions gaming space rather than the original grid paper.
One starting point and one ending goal
Original Game - Each player starts with a token in the starting square and takes turn to roll a single die to move to the goal.
UT3 Game – After the game trailer, players will start on the ground level of the building. At that place, there are only four slabs waiting for transferring players to the upper levels. Players need to combat each others to be the first person who reaches the top.
Up-Down
Original Game - If they land on the bottom of ladders, then they can move the token up. On the other hand, if they land on the higher-numbered square of a pair with a snake, they must move down.
UT3 Game – In stead of snakes or ladders, moving slabs are used in this UT3 environment. The slabs will be moving either up or down. Thus, the players have to a make decision and take luck in this game.

Responsibilities of our team members

Matinee - Teresa
- Moving slabs (with sound effect)
- Camera setting for trailer at the beginning of game start
- Interior

Kismet - Rebecca
- Lighting with trigger (the light on each floor will turn on every 1 seconds)
- Lighting with sound effect
- Teleportation
- Set the activation time of trailer

Particles – I (Wirada)
- Focus on fire effect (and related fire burn sound effect)
- Flame
- Smoke
- Sparks

PARTICLES - The Experimental Video Clip

PARTICLES - Experimentation within Unreal Ed

Fire will be mainly used in our final environment. So, here is my first experimentation showing frame, smoke, and sparks effects in the chosen model. The small image shows the first attempt. However, the result was not quite impressive because the fire looks spongy. To solve this problem, I reduced the spawn rate and area of particles in the Cascade Editor. The fire now becomes more realistic.

I experimented with the movement of light and shadow affected from the fire. Matinee (movement) and Kismet (sequence) techniques were also used here.


The image above shows a simple spark effect. This effect involved a number of properties including as follows:
- Lifetime – how long sparks will leave.
- Initial size – The size of sparks – oval shape
- Acceleration (gravity) – In this experiment, sparks travel to the ground and up to the ceiling.
- Initial colour – Red & White
- Collision – hit floor and bounce.

Group Members

Team Name: ET3
Team Members & Specialisation:
Teresa Ng [http://benv2423teresang.blogspot.com/] - Matinee
Pui Pui Yeung [http://3155738pyeung.blogspot.com/] - Kismet
and I, Wirada Deerajviset - Particles

As the previous experiment 1 and 2, I explored the effects of explosion in different environment (water, air, and ground). Thus, I volunteer to do PARTICLE which is related to creating effects such as rain, fire, smoke, and snow.

Precedent Game: Snakes and Ladders
Model: Pui Pui Yeung’s X model – The concept of “exploder placing in container”

Tuesday, November 4, 2008

IMPORTING INTO UT3

ERROR

I had a problem with exporting my model from 3ds Max to UT3. Everything seems to be fine but the texture did not apply to the model. This is the error message that I got:

“ASE Importer Error: Did you forget to include geometry AND materials in the export? Faces: 121251, Texture Cooridates (Channel 0) 0”

Before I seek help, I had applied material to the model in 3dsMax again and tried to export it to UT3 many times. I still could not work it out so I decided to ask help from Russell and Graham. The problem is quite normal. It is not the problem with texture or material but what I need to do is only ‘using these settings’ before exporting. After I found the solution, it became very easy, no matter many models I have to transfer. The images below show my X, Y, and void models from the previous experiment.

Thank you to Russell and Graham.

SUCCESS