Wednesday, August 6, 2008

Week01 - Gmod Experiment 02 - The Effect of Explosion on Human Body

The following three clips mirror the found explosion machinima called Combat: Episode 2 (See also Machinima – EXPLOSION 02). They were investigated on the effect of explosion on human body in different environments including water, air, and ground.

BODY EXPLOSION ON WATER


Test l – Human was a main component in this experiment. The experiment was focused on how people were affected by explosion on water surface. The power of dynamites forced human bodies to bounce or drop down from the boats. Its effect also caused the boats to be wrecked. This suggests the idea of porosity as the explosion effects surrounding objects.
Test ll – Test ll shows body explosion underwater. By shooting, it generated bubbles underwater. From the investigation, the bodies did not sink, but they floated slowly to the water surface.

BODY EXPLOSION IN THE AIR


Test l – This test shows the reaction between human and explosion in the air. The dynamite does not explode the human body in GMod, but the bodies are affected by that explosion. It caused human to bounce. The result was similar as testing the light wood boxes in previous experiment.
Test ll - The effect of explosion in the air did not only cause the death of human in the air, but also on the ground nearby.

BODY EXPLOSION ON THE GROUND


Test I – The test demonstrates two types of people group: non-responding people and responding people. After exploding the grenades, non-responding people were scattered in radial direction, whereas responding people ran away from the point of explosion.
Test ll - In comparison with body explosion underwater, it can be seen that on the ground, the power of gun has greater influential to human body. It forced the bodies far backwards. This may due to the density of water is greater than air.

Week01 - Machinima - EXPLOSION 02

Whenever there is an explosion, it is hardly to ignore its effect on human body. The machinima movie below shows an interesting example of the effect of explosion on human body. This video is named ‘Combat: Episode 2’.



The video gathers a range of body explosion scenes from game engines. Each explosion varies accordingly to different situations and environments. The video scenes mainly emphasize on people. The scenes are quickly changed, but still filled with the idea of explosion. Moreover, the music works powerfully in each scene. Thus, these techniques make the video interesting. From the video, I would also like to experiment this effect of explosion on human in different environments: water, air, and ground. The below images illustrate the idea of body explosion from the video.



REFERENCE
Machinima.com 2008, Combat: Episode 2, Los Angeles, online video, accessed 2 August 2008,
<http://www.youtube.com/watch?v=hDdXOLBolws>.

Week01 - GMod Experiment 01- Explosion

The following three clips mirror the found explosion machinima called Battlestation Pacific (See also Machinima – EXPLOSION 01). They reflect the effect of explosion on water, air, and ground between various objects and explosive devices.

EXPLOSION ON WATER


The video was tested the effect of explosion on water and objects above water by using grenade. Although, it did not show much vigorous, it appears that there were some shockwaves and fire through the water. These effects resulted in damaging on surrounding objects (boats).



EXPLOSION IN THE AIR


In order to experiment the effect of explosion in the air, many light wood boxes were constructed on a tree, and dynamites were used as explosive devices. The result was quite impressive. The boxes were broken off into small pieces and scattered on the ground. This presents the notion of porosity as the objects changed their forms due to the effect of explosion.



EXPLOSION ON THE GROUND


In the above video, the light wood boxes were simply placed on the ground. In contrast with the experiment of explosion in the air, it appears that the effect of dynamites on the ground caused the objects exploded in a radial direction. The radial explosion will be wider when a number of explosive devices increases. .

Wednesday, July 30, 2008

Week01 - Machinima - EXPLOSION 01

This machinima movie shows a great example of explosion from a game called Battlestations Pacific.


The video is very short but full of emotions and effects. The good use of music with the selecting scenes makes the video even more interesting. It also gives me an idea of explosion in different environments: water, air, and ground. The effect of each explosion is very interesting.


The left image (Figure 1) illustrates the effect of underwater explosion. The detonation of an explosive underwater results in an initial high-velocity shockwave through the water and in the formation of a high-pressure bubble of high-temperature gas. It produces enormous damange on surrounding objects. This impact of underwater explosion may be different from explosions in the air and ground (Figure 2&3). Therefore, I would like to experiment on these differences.



REFERENCE
Machinima.com 2008, Battlestations Pacific Trailer (HD), Los Angeles, online video, accessed 30 July 2008,
<http://www.youtube.com/watch?v=23WEAyGLF50>.

BENV 2423 - Real Time Interactive Environments



BENV 2423

Real Time Interactive Environments